
Slightly different version of the menu graphics.Armor boosting potion instead of cure poison potion (July 18 and July 21 versions).Short sword didn't exist, all weapons above the dagger shifted down one number.Start with fists only, no dagger (true for July 18 version at least).Some sound effects were different, including the fireball launching and floor/ceiling movement sounds.Sword clanging sounds play for each letter typed in the save game screen.Several differences in level 1, including an ocean view from the starting area, lava cracks that don't appear until you step on them, the entrance to the waterfall room is secret rather than a marked door, waterfall room contains a dagger and hero time (where final version contains a morning star and leather armor), and a dragon appears where the lava fiend would later go.There was no demo release of Witchaven II that I am aware of.Ī few noticeable differences in the "beta demos" include: The exception is the 3-Level Interactive Preview which appears to be a cut-down version of the retail release with the same data and rules.

The page is a work in progress and some versions (particularly patched versions) might not be listed yet.Īll demo versions of the game are limited to the first three levels and most appear to be based on a beta version of the game, using older versions of some graphics and other data, as well as different game rules. Note that the version number which appears at game start is often unhelpful as multiple versions were released which report the same version number. Here you may find information on the various versions of Witchaven and Witchaven II that exist, as well as downloads for the demo versions.
